Qualcomm

Product Manager, User Experience
2005-2007
BREW uiOne / Brand xTend / Gaming

  • Sample projects:
  • build a theme management interface for uiOne apps
  • design a storefront for direct-to-consumer brands
  • create an on-device game download-and-play service

game download-and-play

console-style engagement
The BREW team wanted to increase mobile game purchases. This product demo showed an alternative to catalog-based application download storefronts.

Borrowing heavily from console game systems, the concept showcased a "play first buy later" philosophy including free game demos and a credit-based purchase system.

To increase the likelihood of conversion from free demo to purchased game, some community-based features were adapted to the mobile. Forms requiring limited data entry were used to set up a profile and issue challenges.