Qualcomm Product Manager, User Experience
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game download-and-playconsole-style engagement Borrowing heavily from console game systems, the concept showcased a "play first buy later" philosophy including free game demos and a credit-based purchase system. To increase the likelihood of conversion from free demo to purchased game, some community-based features were adapted to the mobile. Forms requiring limited data entry were used to set up a profile and issue challenges. |
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